Plot
Phauran is a Drow Vampire Lord Telepath, who early on rose to great power. He is the leader of the Conclave, and he is believed to be a personal friend of Blithenpaxantadravos.
Phauran was banished from this plane by one of Sardiors thanes, but is now believed to have returned to become the leader of the Conclave. Some scholars believe the return of the City of Shade had something to do with Phaurans return.
Most of the members of the Conclave are undead, many are believed to be vampires, especially the leaders.
The Conclave is believed to have its headquarters in the Boneyard, in the Underdark.
You are members of The Conclave, but since this is an organisasjon of high secrecy you only know the above about your organisation. You do not know how many levels of the organisation there is between you and Phauran. The only person of the organisation you truly know of is Andrion, your closest leader. Andrion is as far as you know an Elan, and he dabbles in psionics, arcane and divine, so you are not certain what class he trains in. You do however know he is quite fond of teleporting, that man seldom walks anywhere... He is also an excellent disguise-artist, some of the times you have met him you did not recognize him until he made himself known to you.
One thing you do know is that the arch enemy of The Conclave is Sardiors Seekers. You've been told that people from that organisation has a bad tendency to twart our plans.
Spesielle Houserules for kampanjen
Character generering
- Alle raser som "ligner" på dei vanligaste rasene(dei som er definert i players) er tillatt. Dette inkluderer half-giant(ExpPsi) og Szarkai(Albino Drows-Book of Drows(s118), har samme stats som vanlige drows)
- Ability scores: Min Int 12, og min Cha 10; Organisasjonen vil ikkje ha mindre intelligente eller mindre pene folk
- Alignment: Any Neutral or Evil except Chaotic Evil or Lawful Neutral
- Skills:
- Bluff og Disguise er class skills for alle. Disguise må alltid maxes ut.
- I tillegg kan ein velge ei valgfri knowledge skill som class skill. Kunnskap = prestisje i organisasjonen
- Alle begynner på lvl 7, med valgfrie items verdt 19 000 gp.
- Seinast på lvl 7 skal alle ha valgt eit lvl som Spymaster(Compl.Adv. s78) og ha utvikla ein cover identity som handelsmann. Ein trenger ikkje å ha feat'en Skill focus(bluff) som pre-req. I tillegg kan ein velge bort ein av dei 4 skills'a som e pre-req m 4 ranks, og ein kan ta 4ranks i dei 3 andre som class-skills. Hint: Featen Open Minded (Compl.Adv 111) gir 5skill points.
- Alle får feat'en Hidden Talent(ExpPsi167) om dei ikkje allerede får den via ein klasse. Denne feat'en erstatter Wild Talent.
- Alle kan Undercommon i tillegg til common og evnt bonusspråk
- Kvar enkelt character bør kunne gjere fleire ting: Dette fordi me skal prøve å unngå å tape ei party rolle om ein person ikkje kan. Typisk så bør kvar char vere hovedsaklig ein ting, men så dra inn andre ting etterkvart som han stiger i lvl. Min char vil når me starter vere primært ein Rogue og til dels melee fighter, men etterkvart vil hans hovedfokus vere på Rogue og Psion(kinetist). Han vil då gå for å gjere ein del skade i nærkamp og ein del områdeskade på avstand. I tillegg til typiske Rogue skills som open lock/search/disable device/hide/move silently.
- Typiske mulige dobbeltroller(alt avhengig av kva feats/spells/etc ein velger):
- Theurges/...mancers: KombinasjonsPrC'ar der ein går opp i to av divine(healer/booster), arcane(booster/area damage), psionc(area damage/seer/telepath) eller Invocations(Warlock/Dragonfire adept)
- Tricksters: Arcane/Psionic Trickster(DMG); Divine Trickster som er kombinasjonen av Rogue og Spellslinger. Merk Divine trickster er nerfa ved at den får kun Reflex som eit godt save, ikkje både reflex og will.
- Fighter-typer: Desse kan lett lages til å takle både nærkamp og fjernkamp(bue). For dei som satser på bue så går d an for dei å kunne bruke denne òg i nærkamp ved valg av dei rette feats'a.
- Bard: med rette valg av spells o.l. så kan Bard vere både booster og ein grei fighter, enten med bue eller nærkampvåpen. I tillegg har han tilgang på ting som Hold Person, og er den sjølvsagte forhandleren i eit party.
- Cleric: kan bygges opp som Fighter/Healer/Pratmaker(Cha for turning)
- Warlock/Dragonfire Adept: artilleri/offensive arcane
- Rogue-typer kan typisk lages slik at dei kan gjere god nytte for seg i kamp om dei får utnytta Sneak Attack'et, samtidig som dei har skill points nok te å kunne lages te å gjere meir enn å bare finne feller og åpne dører. Kan òg lages som gode spionar.
- Sangehirn er ein Psionic PrC som gjere ein Psion eller Psychic Warrior til ein grei healer i tillegg te ein grei fighter.
- Cleric's kan greit gjeres te gode nærkamp fightere i tillegg te å vere healere og kunne turne/rebuke
- Ein del klasser gir mulighet te å vere sneak about(speider) i tillegg te å bli ein god fighter, f.eks. Ranger eller Soulknife.
Roller ein ønsker å lage ein char som fyller
- Vidar: Rogue: search/disable/open, speider og reach nærkamp fighter; Psion(Kinetist): Områdeskade
- Stian P:
- Bjørn: Daggerspell mage: Rogue/Sorcerer: Sneak fighter, med boostespells og area damage spells
- Daniel Furre(bsi): Psion/Wizard
- Daniel vizrt: Sangehirn: Healer Tanks med nogen skadepowers
- Brage: Divine Trickster
- Francois: Bard
- Aleksander:
DM listing
- Start: 7-9: SP: reiseeventyr
- 9-11: Francois: Byeventyr
- 11-13: Furre: Dungeon Crawl
- 13-15: Daniel: Reiseeventyr->Underdark
- 15-17: Brage: Dungeon Crawl->Liche's crypt?
- 17-19: Bjørn: Byeventyr
- 19- : Vidar: By+crawl
- : The Arena -> Gladiatorkamper
- : SP: Return to the Dragon Masters Temple
- :
- 42-44: Vidar: The Great Battle
Spesielle ting
Siden me driver som handelsmenn som cover så kan me få solgt/kjøpt magiske items til bedre priser. The Conclave tar såklart noge av dette, så gameteknisk resulterer dette i at me kjøper items til vanlig pris, men kan selge til 75% istedet for 50%.
Alle spelarane har ein tatovering som identifiserer dei som medlemmer av The Conclave og gir følgende spell/psi-like abilities:
- Level: Benefit
- 6: Limited telepathy: Works with all others who has the tattoo, within 5ft/2.lvl
- 8: Call to mind: As the power Lvl/4 times/day
- 10: Sustenance (like the ring)
- 12: Longstrider: As the spell 3/day
- 14: Scholars touch(Races of Destiny s.167): Like the spell 2/day
- 16: Freedom of movement(psi): Like the power 1/day
- 18: Dimension Door: Like the power 1/day
- 20: Players choice of psionic power; Max power lvl 4; 1st lvl powers can be used 4times/day, 2nd lvl 3times/day, 3rd lvl 2times/day, 4th 1time/day; Note: none of these powers will be possible to augment.
Regler for den som dm'er
- Characteren te den som dm'er er den som i praksis "passer butikken", og bruker ergo sin tid på å tjene penger, og kan evnt òg få bruke tid på å lage litt items
- Den som dm'er får gjennomsnittet av det dei som speler får både i xp og gp. Merk: Artifacts eg har sagt skal deles ut går utenom, og eg har siste ordet. Dvs at om nogen som dm'er gir ut veldig mye, så kan det vere at eg fjerner items eller gp som er gitt ut. DMG gir regler for kva som e passande rewards for encounters, slik at dei som ønsker å lage egne eventyr ska kunne finne ut kor mye dei kan gi ut der...
Common Knowledge related to the campaign
The Legend of Sardior
By Scott Brocius and Mark A. Jindra
Based on an article by Arthur W. Collins in Dragon Magazine #37
With inspiration and testing provided by members of the Wizards of the Coast online community
Many have heard the tales of legendary dragons such as Tiamat and Bahamut, but few have heard of Sardior. Also known as Master of the Gem Dragons, Sardior is a unique ruby dragon. He makes his home in a huge floating castle, which orbits the world and stays forever in the shadows from the sun. Even though he is the Master of the Gem Dragons, in reality he does not require much from them, and he does not try to guide their decisions. The gem dragons in return, look upon him as the ideal and strive to be more like him.
Sardior keeps a court of five thanes: one of each of the various breeds of gem dragons. Their names are Aleithilithos (male advanced amethyst dragon), Hrodel (female advanced crystal dragon), Smargad (male advanced emerald dragon), Charisma (female advanced sapphire dragon), and Tithonnas (male advanced topaz dragon). Sardior once had a sixth thane: Seradess, a female advanced obsidian dragon, but he destroyed her and banished the obsidian dragons from his court. Even his own clergy argue the reason behind this decision.
Having ascended to the status of a lesser deity, temples to Sardior have begun showing up in cities across the land. Sardior is more than happy to oblige them by granting spells and special abilities to his followers. Sardior's clergy tend to be welcomed everywhere much as bards are, however they know not everyone is as friendly as they seem. A small group of his clergy, known as the ruby disciples, train to be a martial arm of the church, serving not only as a defense but also as a show of force.
Sardior
The Ruby Dragon, Master of the Gem Dragons
Lesser Deity
Symbol: A ruby with an inner glow
Home Plane: Prime
Alignment: Neutral
Portfolio: Neutral dragons, night, psionics, secrets
Worshippers: Neutral dragons, psions and psychic warriors
Cleric Alignments: Any neutral.
Domains: Knowledge, Scalykind (Forgotten Realms Campaign Setting), Trickery
Favored Weapon: Claw
Sardior (sar- dee-or) is known in a few small circles. Even though he is the Master of the Gem Dragons, in reality he does not require much from his followers, and he does not try to guide their decisions. The gem dragons, in return, look upon him as the ideal and strive to be more like him.
In his natural form, Sardior is a long sinewy dragon covered with deep ruby red scales. At a distance, he might be mistaken for an ancient red wyrm, but the playful expression seen in his eyes makes him very much unlike the reds. He is also known to be a great conversationalist, and the unguarded had best be prepared for his sharp wit.
He makes his home in a huge floating castle, which orbits the world and stays forever in the shadows from the sun. On the nights it can be seen, viewers mistake it for a small red moon.
Dogma
Sardior just wants to learn more. The more you know, the better off you will be, but just learning for learning's sake is not what Sardior stresses. No, gaining knowledge should not just be reading from books. The trick for Sardior is to get someone else to read the book, then tell him all about it. He also has a fondness for gems of all kinds, especially rubies.
Clergy and Temples
Sardior has few clergy, and even fewer temples. Temples dedicated to him tend to be located in high areas with clear views of the night sky and close to a community of some sort. Most gem dragons keep a ruby on a small pedestal in their lairs as a shrine to him.
His clergy generally dress in the appropriate fashion for the area in which they reside. They then embellish the look with an abundance of jewelry in their everyday wear.
Many seek out the clergy as sources of knowledge, and most of the clergy could be considered sages on various subjects. The temple gains its wealth from the charges from these services.
The prominent members of a temple are also on the list for an invitation to social functions. They are personable, knowledgeable, and great storytellers. They also appear to have little interest in politics, which makes those around them less concerned with the information they reveal to the clergy.
The Thanes
Names and dragon variant: Aleithilithios – Amethyst Dragon, Hrodel – Crystal Dragon, Smargad – Emerald, Charisma – Sapphire, Tithonnas – Topaz, Seradess – Obsidian.
The Church of Sardior
(The Legend of Sardior, Part 3)
By Scott Brocius and Mark A. Jindra
The church of Sardior is a growing force among the humanoid population. Two factors have caused this phenomenon: the increasing number of psionic beings in existence and the desire of Sardior to have more followers. While this growth could spark the ire of other gods, so far it has not due to the uncertain feelings the gods have toward psionics. The gods of magic are wary of psionics, but the two fields of study seem to counter each other, so none of the gods have decided to act yet.
Almost all of the established churches of Sardior have been dedicated directly to him, but the newer ones have begun to choose one of his thanes as a focus. These temples still worship and receive their power from Sardior, but the particular thane acts as the messenger or conduit and is revered as well. About half the new churches have been created as centers of worship to Sardior, with the other half being evenly divided into temples of Aleithilithos, Charisma, Hrodel, Smargad, and Tithonnas. The thane temples are usually smaller in size, tend to attract psions of the appropriate discipline, and are usually found in smaller locales that would normally be overlooked as a source of new knowledge. Notable exceptions to this are the Aleithian temples of Aleithilithos and the churches of Sardior in major metropolitan centers. It is not uncommon to have one or two thane shrines in addition to the Sardiorian churches in these cities.
All of these various chapters of the Sardiorian religion tend to coexist peacefully, though disagreements and squabbles do exist. It tends to be difficult to maintain a constructive line of discourse when a group of Smargadians and Tithonnians begin to have different opinions on the subject. Fistfights do break out, and certain groups do try to make other groups look bad in the eyes of their peers. The upper clergy knows these things happen, and as long as it keeps to just a little embarrassment or a bloody nose, generally no disciplinary action is taken. In the end, these groups all come together quickly when a serious problem or threat arises.
This quick communication is one of the chief assets of the church. The church has created a network of open communication between all temples located on the same plane due to the creation of the Sardiorian crystals. Sardior developed the process to allow the founding cleric or psion of the church to create a special psionic communication stone. The crystals themselves are hemispherical chunks of gemstone about 3 feet across and weighing roughly 100 pounds. While these appear to be very valuable monetarily, none have ever been truly stolen due to the fact they crumble to nothing when removed from the church proper. Sardior can use any or all of these crystals to contact his followers, while the Thanes can use any of the crystals dedicated to them.
Sardiorian Crystal
The creation of a Sardiorian crystal takes a week to complete and only the head of a church of Sardior can perform the process. Each temple can only have one such crystal at a time, so the loss of the crystal isolates the church from the network while a new one is created. To use the crystal, a member of the church must touch the crystal and either expend a 3rd level (or higher level) divine spell, or 5 power points into the crystal to empower it. This allows for 10 minutes of conversation. To converse, the character activating the crystal must name one church of Sardior to receive the user's message. The crystal at the designated church (if there is one) sends out a mental pulse to all church members currently inside the building. Conversation can begin when a church member touches the crystal at the designated church. Doing so connects the two crystals so that communication can commence. Images of the two speakers appear in the smooth face of each crystal. Only the character that activated the original crystal and the character touching the second crystal can send or receive communications through the linked crystals. There is no limit to the number of times a given crystal can be activated to send or receive communications.
Sardior and his thanes can contact several crystals at once. Sardiorian crystals will be wholly ruby if created by a cleric or for a Sardior dedicated temple, or they will have a ruby core surrounded by the appropriate gem type for chapter-dedicated temples.
Moderate divination; CL 9th or ML 10th; Craft Wondrous Item, farseeing or scrying, special* (see text); Price: N/A; Cost to Create: 100,000 gp + 500 XP.
*Special: Can be created only by the head of a church of Sardior. The ability to create one is granted by Sardior or one of his thanes.
Followers in the Church of Sardior
By Scott Brocius and Mark A. Jindra
As the religion of Sardior grows, so do the threats against it. The increased notoriety of Sardior's temples has made them an inviting target for various thieves and other manipulators from the political realm. Also other gods and their followers have recently begun to feel threatened by his increasing power. Any one of these wouldn't be much of a concern to the church; the church's detachments of ruby dragon disciples can counter individual threats, and most of the clergy tend to be very accomplished politicians. However, Sardior has chosen to concern himself with the combined effect of all of these threats.
As a way to alleviate his concerns and to show a much stronger physical presence, Sardior has developed a special group of elite defenders for his temples and clergy. He enlisted the aid of his draconic brethren and gave them the task of protecting his interests in the mortal realm. He asked each of his brethren to choose a companion and to work with that individual to improve the defense of the church. Sardior got many volunteers for the task, since several young dragons took the opportunity to serve Sardior.
Their reasons for serving are as varied as the dragons themselves. Many considered it their duty, some thought it might be a good diversion, while others thought it would be cool to have a pet. Almost all, though, saw it as the opportunity to garner a reputation and start a hoard. Sardior also got a bonus from these unions, since each of the dragons involved became part of his domain.
The Sect of Seradess
One chapter of Sardior does not follow his benign teachings: the Sect of Seradess. This group was founded the same time as the other separate chapters of Sardior, but with the destruction of Seradess and expulsion of the obsidian dragons, this group has gone rogue. At first, the group consisted of clerics and psions, but it has been reduced to psions and psychic warriors due to the loss of empowerment to the clerics. Its original intent was to learn new processes of item creation and the manipulation of ectoplasm, but since the "Leaving," their goal has changed. They seek the information and the power to steal the essence of Seradess away from Sardior and establish her as a new god.
The church of Sardior knows of their existence and refers to them as the Cult of Seradess. They also haven't put much effort into eradicating this group, since they don't consider the group a threat. They wonder what a handful of rebellious psions can do against the might of a god.
Blithen of Many Names
"I approached the great slumbering wyrm in an attempt to determine what type of dragon it might be. As I drew closer I could see the familiar translucent scales of a crystal dragon. Just then my torchlight reflected off of scales of a different sort, emerald green and a black like that of polished obsidian. As I followed the scales, I soon realized that this was no ordinary dragon. I quickly made my way back to the city so as to tell everyone of what I had seen."
-- Theo Boranis, Defender of Sardior
Blithenpaxantadravos, a three-headed gem dragon, has had many monikers during his time. His name and titles have been spoken with both respect and contempt. Then, as time passed, they were simply forgotten. Now, he is just Blithen.
Blithen's abnormality is what first drew Sardior's attention. Sardior found him to be fascinating and eventually brought Blithen to his court. Sardior turned often to Blithen for help with a current problem, and soon Blithen earned his first title: Advisor. Blithen had the ear of a god, and he enjoyed it. For a time, it seemed Blithen was always at Sardior's side.
Then, it all changed. Sardior decided that Blithen's single voice was not enough, and he set upon developing the process to create his thanes. Sardior shared his vision with Blithen; he was to create a thane to represent each of the gem dragon species, and they would be his advisors and companions. It's uncertain how Blithen corrupted Seradess; the history is lost. Blithen had hoped her failure as a thane would cause Sardior to turn back to him, but this plan failed. Sardior destroyed Seradess, and the obsidian dragons withdrew from Sardior's court (although history records that Sardior banished the obsidian dragons from his court). Sardior discovered the deception and banished Blithen. He had earned his next title: Outcast.
Blithen wandered the planes for generations and used the color pools on the Astral Plane to visit new worlds and places. He eventually grew weary and decided to rest, so he created his lair on the Astral Plane and slipped into a deep slumber. He had earned his next title: Forgotten.
Sardiors Seekers
This is an organisation that works to further Sardiors cause, gathering knowledge of the world. Little is yet known of what the information is used for.
Secrecy is second nature to the entire organisation, few people outside the Curch of Sardior even knows of its excistence. Most members of the organisation even seem to gather information without the owners even noticing.
Most members of this organisation are supposed to be people with psionic powers or rogues, but the organisation is believed to have a few powerful members of all classes.
The leader of the organisation is Aoth, who is supposed to be a great Telepath and Spymaster, but no one can any longer identify him. So no one can any longer say for certain if they have ever met him.
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